Opengl 2.0 psp
![opengl 2.0 psp opengl 2.0 psp](https://i.ytimg.com/vi/BIZE2aQ1VP0/hqdefault.jpg)
same handler for all functions with no arguments, same for functions with float arguments etc).Ĭan you please provide some numbers, how many frames per second are actually rendered?
Opengl 2.0 psp code#
this will be useful for GL extensions and cross-version compatibility, too (you don't need different LUA versions for OpenGL1.1, 1.2, 1.3, 1.4, 1.5, 2.0 etc but leave some function pointers just empty if they are not supported by the current implementation).Īlso this makes it possible to share your wrapper code for multiple functions with the same parameter layout (e.g. If the function pointer table contains the NULL pointer for a particular function, then it's not supported on the current implementation. You could simplify your implementation if you build a OpenGL function pointer table using eglGetProcAddress()/wglGetProcAddress()/glutGetProcAddress(). I've started to rewrite Lua Player with the SCons build management and based on OpenGL for all graphics output.įor the PSP it uses pspgl, which has some limitations (see #ifdefs in common/LuGL.cpp).
Opengl 2.0 psp ps3#
Posted: Fri 1:09 am Post subject: Re: Lua Player OpenGL for Windows, PSP 1.0/1.5 and PS3 Last edited by Shine on Fri 9:58 am edited 1 time in total On startup you have to call luaplayerMain, then the functions you provide will be called. Should be not too difficult: See common/luaplayer.h for the list of functions you have to implement and examples in the psp, ps3 and win32 implementations. Would be nice to port it to Linux X11, too. Hit Escape to exit the program.Ĭrrently o PSP the 3D rendering is very slow and the graphics looks wrong. This is also very good on Windows or PS3 for learning OpenGL: Open a in an editor, open a command line and after saving the script, restart the program. A sample animation is included in a, which you can change. You can download all binaries and source code from.
Opengl 2.0 psp 64 Bit#
The PS3 version should work on every 64 bit PS3 linux. Net and should not need any Cygwin or other library (except the system libraries and opengl). The Windows version is compiled with Visual Studio. I have tested it on a firmware 1.0 and 1.5 PSP, but it doesn't use kernel mode, so it should work with other versions, too.įor Windows and PS3 all OpenGL functions should work (but currently textures are not implemented). For the PSP it uses pspgl, which has some limitations (see #ifdefs in common/LuGL.cpp). I've started to rewrite Lua Player with the SCons build management and based on OpenGL for all graphics output. Posted: Thu 2:44 pm Post subject: Lua Player OpenGL for Windows, PSP 1.0/1.5 and PS3 Lua Player OpenGL for Windows, PSP 1.0/1.5 and PS3
![opengl 2.0 psp opengl 2.0 psp](https://www.partitionwizard.com/images/uploads/articles/2021/02/psp-emulator-for-pc/psp-emulator-for-pc-thumbnail.png)
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